<b><c=r>F-22 Air Dominance Fighter</c></b>

<h><b><c=g>Directors</c></b>
Martin Kenwright - DID Managing Director - creative direction, publisher relations
Don Whiteford - DID Projects Director - projects management
Shaun Hollywood - DID Creative Director
Colin Bell - DID Development Director - project planning and game integration
Chris Orton - DID Director of R&D - 3D techniques and effects
Russell Payne - DID Software Developments Director - 3D engine design

<b><c=g>Producer</c></b>
Simon Kershaw - F-22 ADF / TAW Producer - project direction, world/game research, avionics concepts and systems,
soundscape concept, speech content, mission concepts, design, and production, manual concept and copy

<b><c=g>Associate Producers</c></b>
Roger Godfrey -  Technical Producer - avionics code specification, project planning, F-22 damage code,
F-22 ADF versions liaison
Tim Johnson - EF2000 V2.0 and EBT Producer, help files and localization when we needed it most

<b><c=g>Game Programming</c></b>
Stephen Powell - Lead Programmer - game visual effects code, game logic, head to head networking and avionics
Derek Johnson - Programmer - mission logic, game logic, game data files and avionics
David Ewing - Aero Engineer - airfield handling, landing and take off code, F-22 flight model
Gareth Clough - Programmer - GUI code and implementation, windows and fonts insertion
John Williams - Programmer - network communications system
Mark Lomas - Programmer - interface and localization support code
Jeremy O'Brien - Aero Engineer - flight logic, aircraft messaging, aircraft and weapons models, dogfight code,
aircraft dynamics and F-22 flight models
Steve Monks - Senior Programmer - interactive virtual cockpit technology, instrumentation language,
code purge design and structure.

<b><c=g>AI Programming</c></b>
Michael Hocking - Head of AI - AA/AG combat AI design and coding, interface modules specification,
AWACS and BCOM design and code
Steve Hunt - Senior AI Programmer - AI code,  mission planner design and coding, ACMI, visual effects code,
Views, Smart Views and campaign extensions
Tim Preece - Programmer - AWACS implementation, ground war code and campaign modules

<b><c=g>Manual Art</c></b>
Bill Bird - Graphic Designer - manual design and production, keyboard insert,
game typography, research, & development

<b><c=g>Interface Art</c></b>
Stephen White - Interface Art Director, Online Help and DID Web site
Donna Jennett - Senior Artist - 3D rendering
Damian Edwards - Interface Artist - interface art and implementation

<b><c=g>Game Art</c></b>
Ian Boardman - Head of Art & Design - art team management and 3D object building
Paul Hollywood - Head of Art & Design - art team management and world building
Andy Bate - Senior Artist - object, texture, target data and environment management,
the F-22 shape and manual screen shots
Andy Gahan - Senior Artist - object, texture, target data, airfield management, and mission building
Martin Carter - Senior Artist - creation and management of environment shapes, textures,
palettes and manual screen shots
David Ambler - Artist - object, data creation and manual screen shots
Neil Ambler - Artist - object, data creation and manual screen shots
Matt Green - Artist - environment, target and aircraft texture creation
Craig Houston - Artist - environment shape and texture creation
Andy Manns - Artist - additional object creation
Ian Tasker - Artist - object and data creation
Chantelle Thacker - Artist - object, data creation and manual screen shots

<b><c=g>R & D</c></b>
Mike Burrows - Head of R&D - Win95 research, initial Direct X support, force feedback and special effects
Scott Kirkland - Windows GUI API, 3D hardware acceleration and  special effects
Iain McLeod - Night vision effects, and volumetric rendering

<b><c=g>Audio</c></b>
Robin Anderson - Head of Audio - Music and sound effects concepts, sound, speech and shape programming

<b><c=g>Quality Assurance</c></b>
Tony Buckley - DID Quality Control Manager - quality control, publisher relations, quality evaluation
Simon Livesey - Lead Game Tester for F-22 ADF, mission building and testing liaison
Jon Spencer - Head tester, technical support
John Knight  - Game testing, technical support
Carl Jackson - Game testing, mission building, online support and manual screen shots
Phil Owen - Game testing, mission building, mission completion events
Matt Pearson - Game testing, mission building, joystick support, online support
Phil Mervik - Game testing, mission building, technical support
Dave Armsby - Game testing, mission building, Customer Feedback
Jonathan Radcliffe - Game testing, mission building, technical support
Robert Lunt - Game testing, mission building, technical support
David Moore - Game testing, technical support

<b><c=g>Military Projects</c></b>
Nevil Plura - DID Head of Military Projects
Paul Chaffe - DID Military Liaisons - assistance with military research, trade show organization

<b><c=g>Press and Media Relations</c></b>
Nick Clarkson - Publisher liaison, press relations and advertising
Gordon MacKay - Corporate and media relations

<b><c=g>Administration</c></b>
Lynda Whitby, vital support for the production teams
Dawn Ashworth
Jodie Grant
Melanie Rutter

<b><c=g>Network</c></b>
Nev Cooke - Network Supervisor - somehow you kept the network going
Raymon Merrell - Network Support

<b><c=g>With thanks to...</c></b>
World Air Power for Allies & Adversaries, all text for aircraft and weapons and an
invaluable source of help and information

Anders Borgvall - The fighter pilots perspective,  even though it was in Swedish
ATI - Ian Bullard, Jason Mitchell, John Pallett-Plowright, Mei Ang, Ted Doig, thanks for your help
Beta Testers - Daniel Crenshaw, Len Hjalmarson, Edward G. Kinateder, Jeffery Babineau,
Steven Chmura, Mark Doran, Gary Ward. Thanks for your help and advice
Bill Moffat - RAF advisor
Colonel  John Warden III, USAF. (retired) - Sharp business insight and a lot of help too
Colonel Rich Reynolds, USAF. (retired) - Much enthusiasm, direction and clarity
Elsie and Reg - An invaluable insight to life in Saudi Arabia, sorry we kept your reference for so long
Gerry Grzyb - Sounds of Oshkosh
IBM Computers - Hardware development
Ian Jones - Air combat advice
Intel Corp. - Special thanks to Intel Corp.
Ivan Davies - Ocean External Development, Special thanks for your help and patience
Jerome Zimmermann - Information from around the world and knows his wines too
Lockheed Publicity Dept. - Information much studied
Major General Bud Breckner USAF. (retired) - Real fighter pilots stories from Vietnam and beyond
Ocean Software - Our publishers and much more
Orinoco - Special thanks to Ray and Tom for all the sound effects and music, it sounds wonderfull
Pete Birch - RAF advisor
Polylang Ltd. - Localization to more languages than we are used to
Robert Lynch - DID military consultant and contacts
SimTech - thanks for putting together the tour mission basics so quickly
Tom Lecky-Thompson - Air combat advice
ThrustMaster - Flight peripherals supply and help
3DFX - Andrew Hanson, Brian Bruning, Charles A Brown, thanks for your help
Plus anyone else who we may have forgotten

<c=g>A very special thanks to the partners and children of team members
without your patience, and support this project would never have been possible</c>

<c=g>Special thanks to everyone around the world who bought or commented on DID products.
Your criticism, enthusiasm and suggestions have been noted</c>


<c=r>Copyright 1997 Digital Image Design Ltd / Ocean Software Ltd</c></h>

